Tag: Computer Graphics

  • procgen-terrain: A Procedurally Generated Mountain Town

    Exploring graphics in Rust with Vulkan and Vulkano

    December 10, 2021 - 13 minute read - cg pcg rust
  • Peter Pan: Semantic Image Compression

    A method for compressing images, prioritizing semantically important data

    June 15, 2016 - 5 minute read - cv cg hackathons
  • 3DFS: Deformable Dense Depth Fusion and Segmentation for Object Reconstruction from a Handheld Camera

    We propose an approach for 3D reconstruction and segmentation of a single object placed on a flat surface from an input video. Our approach is to perform dense depth map estimation for multiple views using a proposed objective function that preserves detail. The resulting depth maps are then fused using a proposed implicit surface function that is robust to estimation error, producing a smooth surface reconstruction of the entire scene. Finally, the object is segmented from the remaining scene using a proposed 2D-3D segmentation that incorporates image and depth cues with priors and regularization over the 3D volume and 2D segmentations. We evaluate 3D reconstructions qualitatively on our Object-Videos dataset, comparing to fusion, multiview stereo, and segmentation baselines. We also quantitatively evaluate the dense depth estimation using the RGBD Scenes V2 dataset [Henry et al. 2013] and the segmentation using keyframe annotations of the Object-Videos dataset.

    June 5, 2016 - 3 minute read - cv cg